This was supposed to a runes post for GLoGtober. Then, as always, my muse left me at the last possible moment and gave me a really vague idea to write about.
It's this game where everyone plays wizards in a normal medieval world. Except the wizards are weird, mysterious, and all a bit crazy. A player would engage in dangerous wizard politics, recover and create deadly mystical artifacts, and deal with monsters and their mutating bodies. Watch out for those Dooms too.
So, I figured I would write down the inspirations for the game, in the same vein as this post. I will try to fulfill to the wizard prompt. This is mostly to help myself but if you find a cool link, then all the better.
Wizardly Links (Last Updated 11-20-2021)
Caput Caprae - Class: The Sage
Caput Caprae - Language for Wizards
Coins and Scrolls - 1d1000 Mutations
Goblin Punch - Sister Witches and Monastic Wizards
Middenmurk - The Affairs of Wizards (New!)
Numbers Aren't Real - Class: Masked Cleric
Numbers Aren't Real - Class: Virtuous Saint
Numbers Aren't Real - Who, Whom, Why
Portals and Pegasi - Class: Philosopher (New!)
Save vs. Worm - Class: Mad Poet (New!)
Spiceomancy - Random Advancement Templates
Spiceomancy - There Are No Mundane Towers
Sundered Shields and Silver Shillings - Four Types of Old Magick (New!)
Tarsos Theorem - d100 Weird Powers
The Hill Cantons - Corelands, Borderlands, and the Wierd
The Mad Queen's Court - 1d20 Fantasy Languages
The Mad Queen's Court - Class: Artist
The Mad Queen's Court - Mountain: On Fire, the Elements, and Old Gods, Oh My
The Nothic's Eye - Class: Magos
Tower of the Lonely GM - Your Wizards Are Losers
Occult Images
A. Shipwright |
cobaltplasma |
JasonTN |
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