Sunday, February 27, 2022

Philosopher GLOG

    This is a GLOG hack inspired by some things, fresh and untested. Enjoy.

Let lead and gold be the essence
Let my mind be the foundation
Let arise a bastion against the world

Let the seven metals crown my brow
Let the seven cults uphold my honor
Let the seven planets align my thoughts

I hereby declare
Your spirit will serve under me
My soul shall be your sword
Submit to my resounding call
Answer!

An oath shall be sworn here!
I shall attain the aspect of Heaven and of Hell
Come forth from your restraints
Heroic spirit!

And something answered.

Sunday, February 20, 2022

The Black Wyrm of Brandonsford - Campaign Pitch

Chance Dudinack
The Pitch (in six sentences)

1. Something tragic has occurred in the idyllic forest town of Brandonsford.

2. A few weeks ago, a group of hunters were attacked by a dreadful dragon, black of scale and temperament.

3. The townsfolk are terrified by rumors of the dragon.

4. Merchants and craftspeople are refusing to journey to Brandonsford, leading to a decrease in wealth and industry for the town.

5. The ruler of the town, Lord Eric, desperate to resume trade, has put a bounty of 1000 silver on the dragon's head.

6. You are travelers, outcasts, and wanna-be heroes attracted to Brandonsford by the bounty and the rumor of a fantastical hoard of gold that the dragon guards.

The System

    The main system is the GROG by Vayra, with a few changes. The first change is combat. All attacks automatically hit and deal damage. Armor reduces damage equal to the amount of Inventory Slots it takes up, but will be worn down by repeated blows.

    The second change is XP. You gain Experience by doing things within the game world and engaging with the narrative. 10 XP is required for level 2, 30 XP is required for level 3, and 60 XP is required for level 4. Here are some rough XP values, subject to GM modification:

  • You gain 1 XP for each important or interesting roleplaying encounter you complete.
  • You gain [x] XP for killing a monster, where [x] equals the monster's HD.
  • You gain 1 XP for spending a moderate amount of recovered treasure.
  • You gain 2 XP for each unique magic item you recover.
  • You gain 2 XP for each unique location or area you discover and interact with.
  • You gain 1 XP by roleplaying your character's flaws and ideals.

    The final change is retainers. You can start with a number of retainers equal to your CHA score. Talk to me about what you want them to be and we can figure things out. These retainers can be used as back-up PCs in case your original character dies. Retainers gain 1/2 the XP for all of the values above.

jason scheier

The Characters

    You have four classes to choose from:

  • The Zouave, a veteran of many campaigns.
  • The Thief, a stealthy rogue. (Note: I am planning on not including any archetypes, but if you can convince me otherwise...)
  • The Ranger, a woodsman and hunter.
  • The Wizard, occult and mysterious.
    More classes may be unlocked through play.

Wednesday, February 16, 2022

Who Can Know the Heart of a Dragon (Class: Dragonblood)

source unknown

    You remember them as a normal parent. They might have been a little off (their smile was kind of scary) and they might have smelled weird (something old), but they were a pretty good role model. Then, there was a nasty fight between your caretakers, or a strange man with feline eyes showed up at your door, or a peculiar song drifted through on the wind. No matter what happened, one of your parents disappeared.

    That day, you found out you were a dragonblood. The caretaker who disappeared was a dragon walking in the shape of a mortal. You are their legacy. With a glint in your eye, you grew up, reached maturity.

    The world trembled.

A: Blood of the Dragon, Fury, +1 HP
B: Powerful Exhalation, +1 HP
C: Instant Fury, +1 HP
D: Restoration, +1 HP

Blood of the Dragon
    Your eyes are oddly vibrant, your fingernails preternaturally sharp, your smile draconine. Within your heart beats the primordial blood of a dragon. Your kind is regarded with fear, awe, wonder, and hatred in equal measure.
    Choose a dragon species from below. This informs some of your abilities.

Fury
    When your fury is roused, you are truly dangerous. You may expend 2 HP as an action to access one of the below benefits for [template] rounds. This can be done [template] times every Rest.

  • +1 To Hit. Your eyes alight, you can see the weaknesses of your foe.
  • +2 AC. Your skin hardens into scales.
  • +20’ Movement. You move with supernatural swiftness.
  • +1d4 damage. Your muscles flood with burning power.

Powerful Exhalation
    You may expend 2 HP to breathe the element determined by your dragon species. This is described in the dragon species descriptions. This breath bypasses Armor Class and does [template] damage.

Instant Fury
    You may now spend 2 HP without it consuming an action. In addition, if you are to die because of HP lost to Fury, you explode in a blast of your dragon species energy, dealing damage equal to the HP lost to everything within 15’.

Restoration
    Legends persist of the healing properties of dragon’s blood. Sometimes, legends are right. You heal 2 HP per round. Lost limbs, including the head, can be restored over 1d4 weeks as long as your heart, the seat of your soul, is intact.

Dragon Species

    Black Dragons inhabit the cold north. Black Dragonbloods can breathe freezing ice in a [template] x 10' line.

    Red Dragons inhabit the dry east. Red Dragonbloods can breathe burning flame in a [template] x 10' cone.

    Green Dragons inhabit the verdant south. Green Dragonbloods can breath hypersonic wind in a [template] x 10' line.

    Gold Dragons inhabit the idyllic west. Gold Dragonbloods can breath scalding acid in a [template] x 10' cone.

Design Notes
    This class was inspired by the thought "What if HP was a currency that you traded in for benefits?" Some other influences were Exalted's Terrestrials and deus' Monk. Happy gaming.