Sunday, March 27, 2022

What a Wonderful Day

    This idea was taken and modified from a slushpost by Cosmic Orrery.
 
Damien Mammoliti

The Story
    He appears to you as man. His face is like a ruinous ink stain and his conspicuously elegant suit exudes gloom and shadow. His words, unfailingly polite, are always accompanied by a faint ringing in your head. After bread is broken and pleasantries are exchanged, he informs you of his quest to reunite with his siblings Saturday and Wednesday. He thinks Saturday lives near your camp, maybe in a perilous tower of some kind.
    Why can't he go? There is an enchantment preventing him from rescuing his sister, placed by a wicked wizard who desires to marry Saturday. He promises to let the adventurers keep anything they find in the tower, as long as they bring him his sibling.
    If you deny his plea for help, he will give his farewell, bow to you, and leave. The gentleman will disappear in a puff of lavender and brimstone.
    If you accept his quest, he keeps his promise; all of the wizard's treasures are yours. Except, maybe, the wizard wasn't evil? Why does Saturday try to run when she sees the man? What is happening, were you lied to? Should you fight him?

The Stats
  • Health as a giant. The weakest kind of giant, if your system has multiple giants.
  • He is unarmored except for a fancy suit.
  • Only suitably magical weapons may harm him.
  • The gentleman's trump card is the Shadowtime. It is activated as an action by opening the door in the man's chest. He may transport anybody he can see into the Shadowtime: a place without death. Without hope. Without light. The door can only remain open for three rounds, as it heavily taxes the man's energy. He can get his vitality back by basking in the darkness for a few hours.
  • Despite his claims, he isn't particularly smart, fast, or strong. Also, he's a megalomaniac.
The Truth
    The man's name is Tuesday, and he is an escaped spell. The witch who created him also made six other spells. Most of them are dead now. Saturday remains alive, living in a warded tower of her own making. She has taken a wizard lover, but he isn't enough to fix her broken heart. With his miraculous regenerative ability, Wednesday is the only spell to have escaped the Shadowtime. He poses as a mendicant priest, wandering from world to world.
    Tuesday's goal is to absorb the last two spells and become a god.

-

    This is an experiment in a system-agnostic bestiary. Let me know if its terrible and needs changing, or if it's good the way it is.

Saturday, March 12, 2022

Alignment, Part II - I NOW SEE THE WORLD WITH ONE HUNDRED EYES

Agape the Artisan

"I am one with the Force; the Force is with me."
- Chirrut Îmwe, Rogue One

"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
- Litany Against Fear, Dune

"Training is nothing, will is everything"
- Ra's al Ghul, Batman Begins

-

    In life, you always looked for power. Exerting control over yourself, knowledge, and the world always brought you great happiness. Whether you were a good or bad person, it matters not, for you are no longer Ordinary.
    One day, as you meditated underneath a tree, or slept peacefully in your bed, or finished your life’s work, you experienced a revelation. In the grand scheme of things, you were meaningless. You were but a sputtering light in the infinite shadows of great Things. As you gazed at the great emptiness of the unreal world, a creature of Omnireality reached out for you.
    Its name was an endless whispered hymn and a gust of chillingly silent mountain air. You were to be its agent in the Cosmic Conquest of the other Powers. You were gifted with the Mastery of your own body and the freedom to do whatever you thought was best.
    You would encounter other People like you, it said. As the Thing left, it bade you to teach them the truth of their fate.

-

Nexumorphic

Class: MONK

Starting Equipment: Nothing. Weapons are for the undisciplined.
Starting Skill [d6]: Philosophy [Nihilism], Philosophy [Hedonism], Flexibility, Acrobatics, Athletics, Meditation.

A: Mastery, Immaculate Balance, The Body Alone
B: Glimpse of Heaven, Cleansing Ritual, +1 Attack per round
C: Annhiliation of the Small Things,
D: Annihilation of the Great Things

Mastery
    You have achieved complete control over your body and its functions. A MONK uses Mastery Points (MP) to achieve feats of great agility and athleticism. Following an hour of quiet meditation, you may fill up your Inventory Slots which as much MP as you wish. You take 1 damage if something would occupy a slot already taken up by Mastery.
    You may use Mastery to: leap 20' horizontally, leap 10' vertically, reduce damage from a projectile or thrown weapon by 1d6, or increase the damage die size of an unarmed attack. You may only spend as much MP in a round as you have MONK templates.

Immaculate Balance
    
As long as you end your movement on solid ground, you may move across things that normally can't support your weight: tree branches, clotheslines, spear tips, the surface of the water, etc.

The Body Alone
    Most MONKS disregard armor and clothes, for they are the tools of unexperienced cowards. You gain AC from not wearing armor. For each tier of armor you aren't wearing, gain +1 AC. (Example: Since you aren't wearing plate armor, chain armor, leather armor, or clothes, gain +4 AC.)

Glimpse of Heaven
    Expend a MP to enhance one of your physical senses for [level] x 2 minutes. The senses that are enhanced now border on the supernatural. You could taste magic, smell lies, see incoming attacks, etc.

Cleansing Ritual
    Through an three hour ritual, a MONK may remove a condition from themselves or someone else.

A. Shipwright
Annihilation of the Small Things
    You are anti-magic. Once per Rest, you may remove a spell, curse, or enchantment from existence.

Annihilation of the Great Things
    The physical universe is a lie, a playground for insects and men. Nothing matters but control of oneself, of the soul. Once a Rest, you may either remove an item or person from existence. If removing an item, no save. If removing a person, they enter a STR Contest with you to stay in this universe. If they win, they can never be erased with this ability. If they lose, they stop existing.