Traincrawl. I never thought I would be writing about trains on my game blog given my dislike of train games, but here I am. I am working on the engineward portion of the Immortal Train, while my collaborator theisticGilthoniel is writing the coldward portion.
The Traincrawl is a depthcrawl. When you enter a new car, roll a d6 on both tables, adding the distance in number of cars from your starting car (so the first car you explore will be +0, the second +1, etc.). Every car has a 2 in 6 chance of being semi-permanently inhabited, and each inhabited car has a 50% chance of having a party and a 50% chance of having a murder mystery. If the car cannot be feasibly inhabited by humans, dwarves live there.
Car
- Boxcar
- Seating Car (six seats wide)
- Seating Car (four seats wide)
- Dining Car
- Sleeping Car
- Observation Car
- Tavern Car
- Prison Car
- Slave Car
- Torture Car
- Mine Car
- Tomb Car
- Arena Car
- Eugenics Car
- Ritual Car
- Engine Car
- Assembly Car
- Angelic Car
- Beacon Car
- Locomotive Car
Details
- Empty
- Hot
- Dirty
- Burning
- Industrious
- Ruined
- Dead scrappers
- Dead dwarves
- Unstable
- Massive exposed silver train-wheels
- Protruding machinery
- Massive orrery
- Lava pools
- Clumps of iron
- Bloodstained
- Dead angel
- Smoke-filled
- First generation murals
- Heavily guarded
- Ominously silent
Encounters
- Empty
- Outgoing scrappers
- Returning scrappers
- Pacifistic, but hunted, cyborgs
- Fire cultists
- Dwarf soldiers
- Drunk dwarves
- Imprisoned slaves
- Slave village
- An angel torturer and tortured slaves
- Dwarf miners
- First generation tomb
- Blood-sport arena
- Angel gene-manipulator and its mutant servants
- Engine cult
- Grand Enginepriest
- The Assembly Master
- The Lord-Ophanim
- Sentient chained star
- The Conductor
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