Chance Dudinack |
1. Something tragic has occurred in the idyllic forest town of Brandonsford.
2. A few weeks ago, a group of hunters were attacked by a dreadful dragon, black of scale and temperament.
3. The townsfolk are terrified by rumors of the dragon.
4. Merchants and craftspeople are refusing to journey to Brandonsford, leading to a decrease in wealth and industry for the town.
5. The ruler of the town, Lord Eric, desperate to resume trade, has put a bounty of 1000 silver on the dragon's head.
6. You are travelers, outcasts, and wanna-be heroes attracted to Brandonsford by the bounty and the rumor of a fantastical hoard of gold that the dragon guards.
The System
The main system is the GROG by Vayra, with a few changes. The first change is combat. All attacks automatically hit and deal damage. Armor reduces damage equal to the amount of Inventory Slots it takes up, but will be worn down by repeated blows.
The second change is XP. You gain Experience by doing things within the game world and engaging with the narrative. 10 XP is required for level 2, 30 XP is required for level 3, and 60 XP is required for level 4. Here are some rough XP values, subject to GM modification:
- You gain 1 XP for each important or interesting roleplaying encounter you complete.
- You gain [x] XP for killing a monster, where [x] equals the monster's HD.
- You gain 1 XP for spending a moderate amount of recovered treasure.
- You gain 2 XP for each unique magic item you recover.
- You gain 2 XP for each unique location or area you discover and interact with.
- You gain 1 XP by roleplaying your character's flaws and ideals.
The final change is retainers. You can start with a number of retainers equal to your CHA score. Talk to me about what you want them to be and we can figure things out. These retainers can be used as back-up PCs in case your original character dies. Retainers gain 1/2 the XP for all of the values above.
jason scheier |
The Characters
You have four classes to choose from:
- The Zouave, a veteran of many campaigns.
- The Thief, a stealthy rogue. (Note: I am planning on not including any archetypes, but if you can convince me otherwise...)
- The Ranger, a woodsman and hunter.
- The Wizard, occult and mysterious.
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