This post is inspired by Against the Wicked City's Unkindness class. This is just my attempt to ""convert"" it to the GLOG (or at least my version of the system). Go read the original class and the rest of the blog as well, then come back and read this.
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1d6 Potential Origins for the Unkind
- A nearly-forgotten and marginalized ethnic faith experiencing a revival.
- The raven-spirits took you in when the human world abandoned you.
- You suffered a near-death experience and mysteriously and suddenly became an Unkind.
- Your obsessive, life-destroying research on ravens finally paid off.
CLASS: UNKIND
Gain +1 HP for every Unkind template you possess.
A: Outcast, The Unkindness, +1 HRTS
B: Corpse-Chandler, +1 SNEK
C: Tough, +1 HRTS
D: Death Perception, +1 SNEK
Skills: 1) Hermit's Child 2) Ostracized Theologist 3) Physician 4) Orator 5) Street Urchin 6) Vengeful Outcast
Starting Equipment: as your system's ranger or cleric.
Outcast
You're a weirdo maybe-cannibal who consorts with suspicious birds. Every normal person will hate you and fear you if it comes out that you are among the Unkindness. This is at minimum a -1 penalty to reaction rolls involving you. If it comes out that you are Unkind, this becomes a -[level] penalty. Reaction rolls from most wizards, spirits, adventurers, and monsters do not suffer this penalty.
The Unkindness
You can speak fluently with ravens and other corvids in Kaw, their native language, albeit with a distinctly human accent.
You are also friends with a group of ravens which grows in number as you gain experience. At template A, you have 1d6 ravens who will scout for you. They will not risk their lives, and don't consider most other humans to be that important. They never learn human names except for yours (but you're special). If all these ravens die, next month 1d6 more will arrive.
At template B, you instead roll 2d6+1 for your monthly raven amount.
At template C, you roll 3d6+2 for your monthly raven amount, and your raven-friends will now risk their lives to fight and die for you. You might also occasionally receive a side mission from the ravens for bonus XP. This mission is always beneficial to them and detrimental to humans in some way.
At template D, you roll 4d6+3 for your monthly raven amount. You learn the secret of the ravens' death perception (see below).
Corpse-Chandler
Through a day of ritualistic work, you may transform a dead human body into three corpse-candles, which all together take up a slot. You may light them with an actual flame or with just a glance, but once lit they cannot be unlit without being destroyed. A corpse-candle will burn for half as long as a normal candle, but casts an eerie half-light that reveals shiny treasures within 10' of it regardless of obscuring features such as walls or containers.
Tough
If you use G24, you only take lethal damage after reaching the negative equivalent of your maximum HP.
If you use some other GLOG, I don't know, ask your GM to make it so you're harder to kill. Tell them I sent you.
Death Perception
The gift of death perception was given to the first ravens and now it is given to you. If you consume the eye of any dead creature, you can see their final moments (~12 seconds) from their perspective. This is a purely visual experience, so no sounds or thoughts. If you eat two eyes, you gain double the amount of time in relived moments, &c.
This gift only works with corpses. Don't eat the eyes of someone living, that's very rude.
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