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| Karin Villette |
- A duel against a bandit-knight.
- Meeting the troubled Sir Lancelot in a tavern.
- X0∞甲 almost being drowned by a tempting selkie.
- The defeat of the knights at the hands of the giant Gawr.
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| Karin Villette |
GLoGtober is back, this time under new leadership… me! Sundered has handed me the reins to continue the eldritch tradition of GLoGtober, and continue it I shall. Here are the rules for this year’s iteration:
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| JamesBousema |
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| Damien Mammoliti |
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| Agape the Artisan |
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In life, you always looked for power. Exerting control over yourself, knowledge, and the world always brought you great happiness. Whether you were a good or bad person, it matters not, for you are no longer Ordinary.
One day, as you meditated underneath a tree, or slept peacefully in your bed, or finished your life’s work, you experienced a revelation. In the grand scheme of things, you were meaningless. You were but a sputtering light in the infinite shadows of great Things. As you gazed at the great emptiness of the unreal world, a creature of Omnireality reached out for you.
Its name was an endless whispered hymn and a gust of chillingly silent mountain air. You were to be its agent in the Cosmic Conquest of the other Powers. You were gifted with the Mastery of your own body and the freedom to do whatever you thought was best.
You would encounter other People like you, it said. As the Thing left, it bade you to teach them the truth of their fate.
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| Nexumorphic |
Class: MONK
Starting Equipment: Nothing. Weapons are for the undisciplined.
Starting Skill [d6]: Philosophy [Nihilism], Philosophy [Hedonism], Flexibility, Acrobatics, Athletics, Meditation.
A: Mastery, Immaculate Balance, The Body Alone
B: Glimpse of Heaven, Cleansing Ritual, +1 Attack per round
C: Annhiliation of the Small Things,
D: Annihilation of the Great Things
Mastery
You have achieved complete control over your body and its functions. A MONK uses Mastery Points (MP) to achieve feats of great agility and athleticism. Following an hour of quiet meditation, you may fill up your Inventory Slots which as much MP as you wish. You take 1 damage if something would occupy a slot already taken up by Mastery.
You may use Mastery to: leap 20' horizontally, leap 10' vertically, reduce damage from a projectile or thrown weapon by 1d6, or increase the damage die size of an unarmed attack. You may only spend as much MP in a round as you have MONK templates.
Immaculate Balance
As long as you end your movement on solid ground, you may move across things that normally can't support your weight: tree branches, clotheslines, spear tips, the surface of the water, etc.
The Body Alone
Most MONKS disregard armor and clothes, for they are the tools of unexperienced cowards. You gain AC from not wearing armor. For each tier of armor you aren't wearing, gain +1 AC. (Example: Since you aren't wearing plate armor, chain armor, leather armor, or clothes, gain +4 AC.)
Glimpse of Heaven
Expend a MP to enhance one of your physical senses for [level] x 2 minutes. The senses that are enhanced now border on the supernatural. You could taste magic, smell lies, see incoming attacks, etc.
Cleansing Ritual
Through an three hour ritual, a MONK may remove a condition from themselves or someone else.
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| A. Shipwright |
This is a GLOG hack inspired by some things, fresh and untested. Enjoy.
Let lead and gold be the essence
Let my mind be the foundation
Let arise a bastion against the world
Let the seven metals crown my brow
Let the seven cults uphold my honor
Let the seven planets align my thoughts
I hereby declare
Your spirit will serve under me
My soul shall be your sword
Submit to my resounding call
Answer!
An oath shall be sworn here!
I shall attain the aspect of Heaven and of Hell
Come forth from your restraints
Heroic spirit!