Showing posts with label alignment. Show all posts
Showing posts with label alignment. Show all posts

Saturday, March 12, 2022

Alignment, Part II - I NOW SEE THE WORLD WITH ONE HUNDRED EYES

Agape the Artisan

"I am one with the Force; the Force is with me."
- Chirrut Îmwe, Rogue One

"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
- Litany Against Fear, Dune

"Training is nothing, will is everything"
- Ra's al Ghul, Batman Begins

-

    In life, you always looked for power. Exerting control over yourself, knowledge, and the world always brought you great happiness. Whether you were a good or bad person, it matters not, for you are no longer Ordinary.
    One day, as you meditated underneath a tree, or slept peacefully in your bed, or finished your life’s work, you experienced a revelation. In the grand scheme of things, you were meaningless. You were but a sputtering light in the infinite shadows of great Things. As you gazed at the great emptiness of the unreal world, a creature of Omnireality reached out for you.
    Its name was an endless whispered hymn and a gust of chillingly silent mountain air. You were to be its agent in the Cosmic Conquest of the other Powers. You were gifted with the Mastery of your own body and the freedom to do whatever you thought was best.
    You would encounter other People like you, it said. As the Thing left, it bade you to teach them the truth of their fate.

-

Nexumorphic

Class: MONK

Starting Equipment: Nothing. Weapons are for the undisciplined.
Starting Skill [d6]: Philosophy [Nihilism], Philosophy [Hedonism], Flexibility, Acrobatics, Athletics, Meditation.

A: Mastery, Immaculate Balance, The Body Alone
B: Glimpse of Heaven, Cleansing Ritual, +1 Attack per round
C: Annhiliation of the Small Things,
D: Annihilation of the Great Things

Mastery
    You have achieved complete control over your body and its functions. A MONK uses Mastery Points (MP) to achieve feats of great agility and athleticism. Following an hour of quiet meditation, you may fill up your Inventory Slots which as much MP as you wish. You take 1 damage if something would occupy a slot already taken up by Mastery.
    You may use Mastery to: leap 20' horizontally, leap 10' vertically, reduce damage from a projectile or thrown weapon by 1d6, or increase the damage die size of an unarmed attack. You may only spend as much MP in a round as you have MONK templates.

Immaculate Balance
    
As long as you end your movement on solid ground, you may move across things that normally can't support your weight: tree branches, clotheslines, spear tips, the surface of the water, etc.

The Body Alone
    Most MONKS disregard armor and clothes, for they are the tools of unexperienced cowards. You gain AC from not wearing armor. For each tier of armor you aren't wearing, gain +1 AC. (Example: Since you aren't wearing plate armor, chain armor, leather armor, or clothes, gain +4 AC.)

Glimpse of Heaven
    Expend a MP to enhance one of your physical senses for [level] x 2 minutes. The senses that are enhanced now border on the supernatural. You could taste magic, smell lies, see incoming attacks, etc.

Cleansing Ritual
    Through an three hour ritual, a MONK may remove a condition from themselves or someone else.

A. Shipwright
Annihilation of the Small Things
    You are anti-magic. Once per Rest, you may remove a spell, curse, or enchantment from existence.

Annihilation of the Great Things
    The physical universe is a lie, a playground for insects and men. Nothing matters but control of oneself, of the soul. Once a Rest, you may either remove an item or person from existence. If removing an item, no save. If removing a person, they enter a STR Contest with you to stay in this universe. If they win, they can never be erased with this ability. If they lose, they stop existing.

Saturday, November 27, 2021

Alignment, Part I - THE ONLY THING THEY FEAR IS YOU

 

CosmicSpaceWhale

“Let’s play a game: which body part do you need the least?”
- Ramsay Bolton, Game of Thrones

"With blood and rage of crimson red,
Ripped from a corpse so freshly dead,
Together with our hellish hate,
We'll burn you all--that is your fate!"
- The Red Lantern Oath, DC

"In a galaxy at war, Savage, there is only one way to get the attention of the Jedi. Slaughter of the innocent. Mercilessly and without compromise."
- Darth Maul, The Clone Wars

-

    Some things just aren’t fair. Long ago (or maybe a few seconds ago, you can’t really tell), you lived a normal life. You woke up, ate, went to work, and slept. You were the definition of Ordinary. Then, due to fate or merely some bad luck, your reality fractured into innumerable pieces.

    Your brain ruptured and oozed neural juices, overloaded with the Truth of the world. You, your mother, your father, and indeed everyone in the world, were just pawns of greater, more primordial Things. Uncaring creatures whose forms drove you to make bloody ribbons of your eyes. Your body broke itself down in despair, bones cracking, muscles spasming, and flesh bleeding. And only one emotion remained in your poor ruptured skull: Rage.

    This was not supposed to happen. You were Ordinary and you were content with that. And then, everything got fucked up. You were dying now, bleeding out of all of your normal orifices and several new ones. ‘Fuck the world’ you screamed with your raw vocal cords. Nothing mattered and that fact made you really mad.

    This anger at the world, at life, at your existence, attracted one of those Things. It built your body back up, giving you a new flesh bag to rip and tear. Of course, your body was built back wrong, for the Thing had no true comprehension of human anatomy. It gave you throbbing muscles, sharp teeth, and wickedly long claws.

    Its name was the sound of a death-scream and of blood spilling from a fatal wound. You were to be its servant in the Cosmic Slaughter of the other Powers. It filled your grasping, feeble mind with images of viscera and a feeling of unending wrath. If nothing truly mattered, you could kill whoever the fuck you wanted and vent your rage at your position.

    Your first act? Pick up a weapon.

spaghettibastard

Class: FIGHTER

Starting Equipment: 2 Large weapons, both covered in fresh blood [2d6 +STR damage, 2 slots each]. 1 Medium weapon, stolen from a victim of yours. [1d8+STR damage, 1 slot]. Some tattered rags OR no clothes at all.
Starting Skill [d6]: Combat [Swords], Combat [Axes], Combat [Hammers], Combat [Maces], Combat [Spears], Combat [Tridents].

Level 1: Born for Battle, Murderous Intent, Kill Dice
Level 2: Clear Mind, +1 Attack per round, +1 Violent Deformity, +1 KD
Level 3: Sudden Death, +1 Violent Deformity, +1 KD
Level 4: Wrath, +1 Attack per round, +1 Violent Deformity, +1 KD

Born for Battle
    War changes a person, in your case physically. Let your body grow and change to fit the needs of the Thing that controls you. After all, what can you do to stop it?
    Every level, you gain a Violent Deformity, which are found in the list below. If you run into a repeat, keep going up until you reach one you don't have.

  1. RIPPED MUSCLE. Your muscular system is clearly visible beneath your thin layer of skin. +2 STR.
  2. UNBROKEN SINEW. Ligaments and tendons are as tough as leather. +2 DEX.
  3. IRON FAT. Bulging with fat, it is hard for you to feel the weak blows of your enemies. Damage reduction of 2.
  4. RIPPING CLAWS. Your fingernails grow, twist, and harden until they're shiny black talons. Your fists go up a damage die.
  5. WINGS OF DEATH. Wings painfully burst from your back, scarlet and magnificent. You gain a flying Speed of 30'.
  6. ARM REACHING FOR HELL. Of course you need a third arm! Another hand to hold a weapon. You gain a third hand and all that implies.
  7. EYES OPEN. Your foes wonder how you can see them in the darkness of night. Little do they know, you have eyes in the back of your head. You can never be surprised.
  8. SCALES OF STEEL. Skin as tough as steel protects you. +2 AC.

Murderous Intent
    The basic act of murder can be done with anything. All you need is will. Weapons you wield, even improvised ones, deal 1d8 base damage if they would normally deal less. If you have a STR penalty, it no longer applies to your attack or damage rolls.

Kill Dice
    You have [level] Kill Dice (KD), which are d6s. You regain all your Kill Dice on a Rest. You can gain extra dice from dealing maximum damage or from killing a creature with more HD than you. Dice gained from dealing damage can go over your maximum amount. Extra KD that you gain dissipate whenever you go one round without fighting.
    You can roll a Kill Die whenever you deal damage and add it to the regular damage of the attack. You can do the same when you take damage and subtract the value of the die roll. KD are expended on a 4-6 and return to your pool on a 1-3.

Clear Mind
    You’re immune to magical effects that would affect your mind.

Devon Kennedy

Sudden Death
    Weapons on your person can be drawn instantly even if you were wearing them on your back, or hiding them in your boot, or were tied up and couldn't possibly have reached them. Your fists go up a damage die.

Wrath
    WRATH. WRATH. WRATH. 
WRATH. WRATH. Your weapons never break unless you want. When you choose to break a weapon, you automatically hit with that attack and deal double damage.